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by crazy1van
4434 days ago
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I disagree a bit with these points. Sure, ideally you'd avoid all of these issues and having these issues several years into a product is certainly bad. But when a new product is just getting off the ground, there is a hefty cost to Doing It Right. I think many successful products would never have launched if a scary number of corners weren't cut to get version 1.0 out the door. |
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(Actually, the inverse error is often made: trying to get it right the first time around, which is impossible. A prototype is even worse, but least you can test your major ideas, so you can see which are good, and which are hopeless.)