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by theg2 4435 days ago
I think in the long term you'd learn to cope with this, a lot of the user issues seemed to do with depth perception more than lag.

I'd love to try this for a day but I think after a few minutes with the dev Rift you tend to strain your eyes in my experience. Fantastic ad though.

1 comments

Yeah the use of a single forward looking camera seams to be the main cause of most of the problems.

1. No depth perception

2. Everything seams to be a bit closer than they actually are.

3. The camera view field is allot smaller than your eyes view filed.

Cool nonetheless.