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I did Ludum Dares 6,7,8,9,10,13,14,15,20,21,24 and 26. That's a bunch of stuff that I've made that I wouldn't have without the Ludum Dare. It let me explore ideas and learn a lot. I haven't Won a Ludum Dare, nor do I expect to (I got 1st for graphics once) The standard is extremely high. Here's a sampling of some of mine that play online. Some Games came out a bit mad http://screamingduck.com/Lerc/LD13.html Some were insanely hard http://screamingduck.com/Lerc/LD14.html Some were pretty but otherwise fairly crappy http://fingswotidun.com/Ludum20 This one just about gave every web-browser a hernia http://www.fingswotidun.com/ld21/ And some were, well I don't know what the hell this is, but it was pretty neat. http://www.fingswotidun.com/ld24 |
A theme should inspire. It shouldn't just sit there as a framework for you to shove your existing ideas into. I'd love to be prodded into exploring new game mechanics, and LD just doesn't do that for me.