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by ntaso
4433 days ago
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I can recommend Impact.js. It's a commercial engine for 99$ but so far, I enjoyed working with it. It's canvas-based and optimized for tile-based 2D-games, but you can do other 2D-games as well with it. It comes with a nice level editor. You can get near-native performance with Ejecta, which is something like a WebGL enhanced Canvas-only version of a web browser to put the game on the App Store. http://impactjs.com/ (Note: not affiliated, I just like the engine) |
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I'm not sold on Ejecta though. I spent some time with it and found it debilitatingly difficult to debug issues, especially performance problems.