|
|
|
|
|
by TillE
4446 days ago
|
|
As I said, on a technical level think Dwarf Fortress - but with a bit less detail and a much larger world (potentially distributed across multiple servers). I'd like to be able to truly simulate a medieval/fantasy RPG world, so a player can see logical consequences from their actions. The same underlying simulation could conceivably be used for a peaceful economic sim, or a highly strategic military game, or just an RPG with a ton of depth. |
|
Don't really understand how you would stop players just slaying all your NPC's? Which I think isn't a problem in the whole if it was offline single player but after playing many online games I just can't see it actually working online.
Also recreating DF with a lot less detail in real time across multiple servers seems like a insane technical challenge good luck!