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by Guvante 4444 days ago
> So why is Tim Sweeney saying that C++ is replacing UnrealScript for gameplay code?

Blueprints are a weird entity, not really code, but definitely similar.

I think the major difference is they are heavily event based and probably have severe performance restrictions placed on them, which is the major difference. If you want a real time-slice you need to do it in C++.