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by robrenaud 4446 days ago
> The main problem with scripting layers is that you are basically handing programming tasks over to team members who's job is not to solve programming tasks, and thus getting a lot of beginner's code quality and performance problems which are almost impossible to debug and profile (unless you have a few top-notch coders in the game- and level-design teams).

It sounds like having a real software engineer do code reviews and/or rewrite the poor scripts before they get committed would be a solution to this problem. Presumably giving level designers the ability to script things is good for the game play.