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by RobotCaleb 4444 days ago
We ended up prototyping most things in UC then converting most of it to native code for performance reasons.

The reason builds were sometimes a bit tricky was due to chicken and egg syndrome because the script compilation wouldn't just compile scripts, but also modify headers to support the new objects created in script.

Aside from the performance issues, the main drawback (to me) with UC was definitely how tightly coupled to native code it was.