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by hyp0
4444 days ago
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I would guess the idea was to enable non-coders (esp. artists, level designers etc) to handle many of their needs themselves - for faster iteration. But maybe the UnrealScript wasn't simple enough in practice to do that? Or perhaps, giving people a template function, and a few functions, is just as easy/hard as a separate scripting language. Generally, scripting languages are a really great idea: consider all the bash scripts in unix. An imperfect mismatch with the underlying language, yes; but worth it. |
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