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by Pxtl
4445 days ago
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C# has support for stack-allocated "struct" objects that avoid the GC. They have their limitations and gotchas, being somewhere between simple C structs and C# classes, but they exist. GC-based languages run games on many, many platforms. The problem, imho, is that you have to leave 90% of the language features on the shelf when you're doing your main loops in order to avoid triggering the GC. The gaming industry is practically begging for a language like Rust. |
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Mostly as a way for young generations to finally grasp GC/memory safe != VM, as they seem to have been brainwashed since Java became widespread.