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by m_mueller
4444 days ago
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I'm neither an Unreal nor a C++ expert, but I assume that this kind of GC still allows exact control over when the collection happens since it's not language- but a library feature. In this case this should still be better for game engine purposes, since the GC can for example be hidden behind GPU rendering time. |
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http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n267...
Currently Visual C++ is the only C++ compiler offering support for it.
As for Unreal, I only know it has one by reading game development foruns. I don't know what type of control it offers.