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by TillE 4451 days ago
That's fairly likely, and there are several of those projects underway in the forums. Unfortunately the engine is filled with weird macros and their own reimplementation of STL-like types, so any full binding is going to require quite a lot of wrapping.

I think the more effective solution for most developers will be to keep all the engine-adjacent code in C++, but integrate a scripting engine of your choice just with your game logic.