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by TillE
4451 days ago
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That's fairly likely, and there are several of those projects underway in the forums. Unfortunately the engine is filled with weird macros and their own reimplementation of STL-like types, so any full binding is going to require quite a lot of wrapping. I think the more effective solution for most developers will be to keep all the engine-adjacent code in C++, but integrate a scripting engine of your choice just with your game logic. |
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