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by impendia 4447 days ago
I remember creating all sorts of games back when I was a student. I dreamed big, and created at least some games which fell far short of my dreams -- but I never imagined that I would be able to find an audience for them.

Nowadays, Kickstarter creates the illusion that it is easy to become a commercial success. Put a few screenshots up, create a website and video, and shazam! Get rich. (Or, in your case, get enough to pay your expenses for three months.) Except... as you discovered, it doesn't actually work like that.

Unfortunately, as other commenters have explained, you don't currently have the ability to convince people that you are going to make something great. But that is not to say that you can't make something great. Just to say that commercial success requires a lot more than a big vision and the talent and energy to see it through.

I urge you to give up on getting funded for now, and instead focus on finding another way to see your vision through. Even if you never get a red cent -- even if you never even convince anyone to play it for free -- you will have created something. Of your vision and conception, and through your own hard work.

And something pretty damn cool, at that. Won't pay your rent, but in the long run that's worth a hell of a lot more than eight thousand quid.

Good luck to you!