|
|
|
|
|
by cookerware
4453 days ago
|
|
holy crap! I've avoided iOS because Objective-C scared me and I stuck to Android. I have some pending questions before I use this however. 1) How much code share can there be between Android and iOS? Is it just limited to business logic like Xamarin? 2) Can you use an Android game engine, create the game in Android and build for iOS? 3) In order to create and run iOS simulator, do you need to be on the mac and have Xcode? Any way to do it on a non-Mac machine? 4) Can you use RoboVM to create Android and iOS at the same time? Amazing stuff! |
|
You can write the game on Windows if you want but to compile and test the iOS build you need a Mac with Xcode.
Almost all your game development is done is a project that is shared by all the platforms. During development you typically test the Java desktop version so you don't have to deal with deploying to devices or slow emulators.
Honestly the biggest pain is when you start doing ads or game center type stuff that is platform specific but there are ways to work around that.