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by SheeEttin
4454 days ago
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I wish we could retrieve the solution we used for past levels. :( Okay, I think I've replicated it. I just overrode onCollision with empty braces, so the final definition looked like this: map.defineObject('attackDrone', {
'type': 'dynamic',
'symbol': 'd',
'color': 'red',
'onCollision': function (player) {
player.killedBy('an attack drone');
},
'behavior': function (me) {
},
'onCollision': function (player) {
}
});
Note that you're closing the game's braces, inserting another definition, then re-opening braces to match the game's closing ones. |
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