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by kevingadd
4453 days ago
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It seems like this solution implicitly acknowledges (and fails to resolve) the fact that their game has frequent, pervasive desyncs. The bug being described is only possible when in a state of persistent desync - that's a little scary in a competitive or semi-competitive game (like most games in the 'MOBA' genre are, including Awesomenauts). I wonder what their reasons were for going with peer-to-peer instead of anointing a player as the 'server' as many other console multiplayer games do (Awesomenauts started out on console, IIRC)? That would solve a lot of these desync problems because the server would be responsible for resolving all the collisions. |
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