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by eridius
4453 days ago
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How does the player with the lower objectID detect that the sliding bug is happening? The way it was described, only the player with the higher objectID would be able to figure that out. Did they change it so both players sends the message? Or does the player with the higher objectID simply send a message when they detect the bug, meaning they turn off their collision first? Or something else entirely? |
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In the original version only the higher objectID would react and disable his collision, thus not requiring the lower objectID to detect the problem.
It is not called out, but it looks like they not have both sides call out when a collision occurs, allowing both to turn off in this case.
So the collision occurs, both say "I am going right" and when they hear the other one doing the same they both stop.