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by lexis
4459 days ago
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If shaders are hard, it's mostly because they require a full understanding of 3D math, the complete graphic pipeline, texture sampling, image manipulation techniques and how it all comes together before you can actually start doing anything useful; so the learning curve has a slope of 'wat' to almost all newcomers.
If anything, naming is just a nuisance. |
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Hm, not really. I learned more from messing with working demos and prototypes than studying theory. But YMMV.
It's absolutely true that the whole pipeline is very intimidating for newcomers, though.
I love that phrase... "the learning curve has a slope of 'wat'."