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by graphene
4465 days ago
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That bit about fixed point is exremely interesting.. I found your blog post about the project you're (I think) referring to (http://jan.rychter.com/enblog/2009/12/4/x86-assembly-encount...), but it doesn't mention the fixed point part. Not knowing too much about processor architecture, I don't understand how fixed point can be much faster, since floating point ops are implemented in hardware.. I presume you used integer operations on your fixed point values, but could you explain a bit why it ends up being much faster than floating point? |
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So the speedup is not just from going to fixed point, but from managing to use the vector instructions.