| It seems the comments area here is full of lots of questions and few answers. Let me try to clear some things up. Lets start with how it currently works... When you create an application or website in C#,F#,VB.NET or any other .NET language you are not really 'compiling' it per se to native code, you are compiling it to an intermediate language called IL - very much like Java byte code. When your application or website is run for the first time the .NET runtime converts this code to native code on the local computer and then caches this binary and officially compiled native version of your code. The result is, the first time you run your app or a section of the code there is a small performance hit while the .NET runtime converts your code to native. Let me be perfectly clear, this is a one time thing - a first time thing. Once you have gotten past that every subsequent run is going to be as fast as other native code. (Why is it not as fast as something written in c or c++ you may ask - because there are other things the .net runtime is providing for you like garbage collection, but that is a whole other talk) So how is this different? This preview allows you to skip this JIT process and image caching process altogether. This is first targeted for Windows store apps, when you would first run it on your machine it was slow on first launch because all this extra work was being done. Microsoft decided they could take the server side resources they had and run this JIT and imaging process ahead of time and when someone downloads and installs your app - this work was already done and first launch would be faster - as much as 60% faster. There are also lots of changes under the hood to make this all work better - Andrew Pardoe is on this comment thread further down and mentioned things like a refactored runtime, static-optimized libraries, static marshalling all combining for performance wins. Does this mean I can build apps for Unix with C# No, Mono is still the best way to do that Can I build simple console apps with this and deploy to machines without the .NET runtime? No, right now this is only available for Windows Store apps. Besides, unless you have some Windows 98 machines sitting around nearly every PC has the .NET runtime. Will this make my app run faster? Starting up, yes. Normal operation, probably not. .NET runtime and jitter have been around a long time and they are impressively efficient and fast. This includes some tweaks to parts of the runtime but don't expect to see your text file processing app go from 10 seconds to 2 or something like that. Will this help me pick up chicks? Depends. |
Your post provided essentially everything that was missing.
But, what the heck is a "Windows store app"?
What the heck is "jitter"?