| > False. In OOP you can do this using the visitor pattern. The difference is that Haskell makes this real convenient, with its algebraic types feature baked into the language, while OOP makes it very cumbersome. I don't think we're on the same page here. I meant to say that Haskell protects against inconsistent states: you literally cannot create a dead player with HP and Inventory records. I don't have a strong grasp on the visitor pattern, but I'm not sure how it can be used to accomplish compile time guarantees that the properties of an object will always be correct. > It's still far more annoying when the language is lazily evaluated and has Haskell syntax. Python: def f(x,y):
print x, y
return x + y
Haskell: f x y = traceShow (x, y) (x + y)
Laziness is a separate issue altogether. Debugging lazy behavior is difficult in any language, and you would have similar problems in Python if you were testing deeply nested generators.That said, laziness should not be an issue if you are simply testing that functions are correct, since most functions are pure and you will almost never use lazy IO. If you need to debug evaluation order or a memory leak, that's much harder, and admitted one of Haskell's biggest weaknesses. My answer here is that you should almost always prefer strict data structures and functions unless you really need laziness. That's not a cure all, but it is a good policy when programming in Haskell. |
An example of the visitor pattern:
This is equivalent to the Haskell code including the fact that in this example the objects are immutable.Instead of using a case expression to pattern match over the player, you'd have to construct a PlayerVisitor and implement the visit methods on that type.
Things can be made a bit less cumbersome than that, for example in a language with lambdas, you can just have the Visit method take a lambda for each subclass, and each subclass's implementation calls one. That makes it arguably equally convenient to use the types (with some extra parentheses), but it's still much more annoying to define the types that way in the first place.