|
|
|
|
|
by burntroots
4463 days ago
|
|
Unless you've developed games for the facebook platform, it can be hard to understand why so many devs reacted so negatively to the news. I've made facebook games and decided not to spend money on the second dev kit, so maybe I can shed some light as to why. As a gaming platform, Facebook sucks. Pure and simple. The APIs we need to use to make money change, sometimes on a daily basis. We get no notification when these changes happen. We find out because our games suddenly stop working. Facebook also has a history of trying to screw game developers over in an attempt to get a bigger chunk of cash for themselves. Case in point, they tried to mandate that everybody use Facebook Credits for in game currency. Not only did facebook take 30% off the top (effectively slashing our existing revenues by 30%), but we had to use their API to process transactions. Their buggy, buggy API. That lasted for maybe 6 months? I'm not sure, I got out of it just before the facebook credits thing went down. Before everybody jumps on me about Facebook not necessarily locking Oculus game devs into their platform, that doesn't matter. Facebook has a history of treating game devs poorly and as a result I have absolutely no desire to deal with the company again. |
|