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by deletes 4461 days ago
Sound like an announcement to the shareholders via a large conference call, not an internal discussion.
2 comments

Yep http://www.shareholder.com/visitors/event/build3/stage/stage...

Best quote from Zuck: "We're clearly not a hardware company. We're not gonna try to make a profit off of the devices long term. We view this as a software and services thing, where if we can make it so that this becomes a network where people can be communicating and buying things and virtual goods, and there might be advertising in the world, but we need to figure that out down the line."

Shit so it just hit me what the end game is with this (I know should have been obvious.) Was kinda confused before thanks.

Caprica holobands here we come...

http://caprica.wikia.com/wiki/Holoband

It's a VR social network, also with tie-ins to be used by educators and so on.

I think I'd prefer if the ultimate VR social network was actually open source and decentralised if possible.

It will probably feel like this http://vimeo.com/m/8569187
Caprica holobands with advertising.
Will they buy SecondLife next?
Is Second Life still a viable buy? Linden Labs seem pretty quite these days. Are they still growing? They rarely get mentioned in the hallowed corridors of HN. The last mention I could dig up was this, about 4 years back!!! https://news.ycombinator.com/item?id=1032309
I hope not. Secondlife is a terrible and dated piece of software. For a serious virtual world, they'll need something a lot more modern and robust.
Or, how about CCP?

They've both managed to maintain long-running virtual communities.

CCP might make more sense, but they still don't really have technology for building these sorts of worlds. I deeply respect them, and think that they probably have more appropriate tech to offer than most, but I think that one of the most important parts of virtual worlds is Second Life's original killer feature - content creation, which is something they have little experience in.

The ability for anyone to create is powerful, as recent games like minecraft have shown. Second Life just never kept up with technology, and now the best ways to create content for it involve the use of modeling software with a high barrier to entry. (Of course, it's terrible in many other ways, but that's a separate discussion).

If someone can build a virtual world platform from the ground up, with tightly integrated content creation that is intuitive (maybe something like sketchup), and all in-world, it would be very powerful.

I've actually been wanting to build just such a platform for a long time, but learning 3d graphics isn't the easiest thing out there :)

Microsoft's project spark looks like that kind platform.
How about a company whose whole thing is pushing the limits of tech to create a simulated universe: https://robertsspaceindustries.com/
As exciting as all this appears, you're looking at a 2016 release date a the absolute soonest; which essentially puts this project in the "vaporware until proven otherwise" category.
I could see that if it weren't backed by someone who's credible and proven. He didn't raise 41 million dollars for nothing.
Could Carmack have been lured by an interest in being the guy who nails Second-Life-done-properly? That would be a pretty massive thing to put on your life CV if you got it right.
Oh for sure. Carmack really needs an extra line on his CV.
You really think a guy like that is going to stop and be content? He founded Armadillo after all he'd done.
Yeah, this is a recording of the shareholder call earlier today (mentioned on the press release), not an internal call.