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by derefr
4464 days ago
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1. The face-reading parts would be inside and part of the virtual-reality junk. (And, helpfully, would also enhance eye-tracking.) 2. Modern graphics technology has all it needs to generate realistic expressions on characters. Modern video-game characters instead look creepy because they're replaying a small pre-made library of expressions that don't usually fit the situation very well. If the character's face just mimicked the tension in the muscles of your own face moment-to-moment, this problem would disappear. 3. The argument that facial expressions (or body-language in general) doesn't add value is refuted explicitly by the fact that people prefer meeting in person, to meeting over video-chat, to speaking over the phone, to having a text conversation. The only thing each rung of that ladder adds to the previous is body-language-based interaction. But these are all beside the greater point: the feeling of being in the same room with someone is necessary for the emotional regulation of your relationship with them. Skype doesn't give you that. VR, eventually, can. |
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