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by NinjaWarrior
4463 days ago
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> Both Unity and Unreal have their engines running well Running well? You'll know there are still tough problems next year. No one download 100 MB or 200 MB scripts and assets to play a game. In the past, all such resource rich Flash or Unity Web Player games have failed. No exception. The relief is Mozilla people actually know this problem (I talked with them at GDC). AAA games are just too rich to "browse" on the web. People close their browser windows within several seconds. Typical home internet bandwidth is narrower than Blu-ray or DVD-ROM, even in advanced countries. Furthermore, browser cache can't handle big resources. You won't even gain server costs. |
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Browser gaming may or may not take off, but I really don't see asset-size being the rope with which it hangs itself.