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by joezydeco
4470 days ago
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And then you read about stuff like this[1]: "Mika says it spent 20% of its total development time last year on the process of porting two of its games to Android and then tweaking those titles for individual devices. It could never even get Battleheart to work on Galaxy S phones, because they can't download .apk's larger than 30MB with stock software. For all the months of "thanklessly modifying shaders and texture formats to work on different GPUs, or pushing out patches to support new devices without crashing, or walking someone through how to fix an installation that wouldn't go through," Mika claims it never made a profit off either of its Android games." Geez, I wouldn't go into Android game development after reading this. And we haven't even breached the piracy issues. [1] http://www.androidpolice.com/2012/03/12/mika-mobiles-decisio... |
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"It's too hard" or "it doesn't make enough money" are more than reasonable. A software limitation in a 5 year old device is not.