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by NickPollard
4480 days ago
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(Former AAA game dev, including a stint at Sony) No, but console OSes and Drivers are (well, compared to PC drivers). There's an enormous amount going on between your code and the metal on a PC, even when writing C++ w/ OpenGL or DirectX. Driver overhead for graphics is HUGE (which is what this is about). PC hardware comparable to PS3/Xbox360 performs significantly worse under real world conditions due to the way the graphics stack is set up and programmed against. The new Direct3d 12 (as well as AMD's Mantle) are attempts to tackle this. |
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I doubt the significant part. And even if this was true 7 years ago, it's definitely not true now. Comparable hardware would mean something like a GTX 760 (both the PS4's APU and the 760 have around 1800 GFLO/s). That card can do everything current consoles can.
Mantle is for lower end cards anyways, mid tier hardware like the GTX 760 and what's inside current consoles won't see a change that dramatic.