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alayne
4481 days ago
How are you going to push twice as many pixels without some quality tradeoff?
1 comments
mortenjorck
4481 days ago
That's just it, though. It's the exact same number of pixels. It's a single 1080p screen divided in two.
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moistgorilla
4481 days ago
you are rendering from two different angles. its not the same as taking one rendered frame and cutting it in half
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mehwoot
4481 days ago
Number of pixels isn't the primary cost of rendering, unless you are using ray tracing.
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higherpurpose
4481 days ago
You lose some performance with V-sync, which is necessary.
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