The DK1's resolution is way too low for reading large amounts of text, and I'm somewhat skeptical that the DK2 is good enough to be used as a monitor replacement.
Different applications that place less emphasis on text may be a better fit for VR - think photoshop and autocad for a start.
"Given which, the obvious question is: how high does VR resolution need to go before it’s good enough? I don’t know what would be ideal, but getting to parity with monitors in terms of pixel density seems like a reasonable target. Given a 90-degree field of view in both directions, 4K-by-4K resolution would be close to achieving that, and 8K-by-8K would exceed it."
I was just thinking about this the other day. How weird would it be to have a technical interview for a job where you and the employer both hook up via OR, walk up to a virtual computer, and start coding at a computer inside the game?
I'm interesting in this too. My guess is you'd really need good, light, haptic gloves to make this work... certainly you will need the same sort of precision and physical feedback you have now with a physical keyboard, even if you're not primarily using it for traditional typing.
Different applications that place less emphasis on text may be a better fit for VR - think photoshop and autocad for a start.