| > Writing GUI app? GUI bindings for Haskell are pretty awful and unnatural. I've never had a problem with GUI coding in Haskell... Here's a few lines of some WX code I wrote: p <- panel f []
startButton <- button p [text := "start"]
stopButton <- button p [text := "stop"]
set p [layout := row 5 [widget startButton, widget stopButton]
Seems pretty much like every other GUI stuff I used...> Real time? what. > Sorry, optimizing Haskell is so unintuitive that I can't consider it. I agree that space leaks are hard to fix / prevent, but meh, other mainstream languages have other problems that sum up to the same amount of pain. > Plus it has big runtime and is lazy. Big runtime? I'm not sure what you mean by this... In contrast, my web browser usually occupies a few hundred megabytes for trivial tasks. > Something hightly concurrent? Not better than Erlang. I'm not sure about that. Erlang has some very weird stuff going on (http://stackoverflow.com/search?q=user%3A2213023+[erlang]), and in Haskell you can program actor style pretty easily with channels/pattern matching, and then there's CSP, STM, Data Parallel Haskell, etc. |