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by babuskov
4480 days ago
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I developed a couple of small demo games and one huge one (3-month project) with HTML5 and browser behavior is often lacking performance-wise, especially on Linux and mobile devices. I decided to limit myself to mouse controls only and slower games like turn based strategies or similar. I have plans to make a faster 2D paced game this year and I'll go back to desktop and SDL for it. Especially since the SDL author joined Valve in 2012 and development pace has picked up again. Looking forward to run in on my Linux Desktop, Windows, Mac and a Steam Machine. I'm not sure I want to go any more cross-platform than that. Especially since mobile devices are polluted with low quality nickel-and-diming games. I like your efforts though, keep it up. |
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