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by saurik
4480 days ago
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When playing against a random opponent, sometimes it will "accidentally" make the best possible move. In chess, this might be extremely unlikely, as there are so many possible moves: the probability that, of all the pieces on the board, with all of the positions it could have made, that it would stumble upon a move that devastates your position--especially considering that often multiple correct moves must be performed in specific sequence to take advantage of what "should be" a winning position--is vanishingly small. Further: the potential for gain (trivial mate against a stupid opponent in a handful of moves) is great. If you are thereby playing for "fastest win over time", taking advantage of random's suboptimality seems sane. In 2048, the bottleneck on your score seems best approximated by how long you survive: pulling stunts won't get you to 2048 all that faster as you need to have worked through enough tiles to arrive at that point: I'd imagine the difference would be at best a tiny fraction of the "required" moves. Meanwhile, the computer has only a few possible moves, increasing the probability of doing something accidentally optimal. As you approach the end, needing over half the board just for unbuilt path up to 1024 and thereby not having as much scratch space, the probability of it hitting a problematic (even if not "devastating", one that suddenly requires you to reorganize things to "clean up the mess") move seems more more of a problem than when playing chess. In summary: I just don't think comparing this game to chess is leading to useful intuitions. |
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