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On the game I'm currently working on, it's built very heavily around Lua. So for the save system, we simply fill a large Lua table, and then write that to disk, as Lua code. The 'save' file then simply becomes a Lua file that can be read directly into Lua. This is absolutely amazing for debugging purposes. Also you never have to worry about corrupt save files or anything of it's ilk. Development is easier, diagnosing problems is easier, and using a programmatic data structure on the backend means that you can pretty much keep things clean and forward compatible with ease. (Oh, also being able to debug by altering the save file in any way you want is a godsend). |
Is there any way that arbitrary code in the file could compromise the user's system? If so, does the user know to treat these data files as executables? Is there any way someone untrusted could ever edit the file without the user's knowledge? Even in combination with other programs the user might be running? Are you sure about all of that?
Maybe Lua in particular is sandboxed so that's not a problem (beats me), but in general this is an area where safe high-level languages can all of a sudden turn dangerous. Personally I would rarely find it worth it.