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by JonD23 4486 days ago
It's objective-c and spritekit. I started making games back in 2009 using objective-c and uikit. Honestly, once you get those sprites moving on the screen I find that it really doesn't matter what you're using, but Spritekit is awesome.

I'm pretty good with Xamarin in c# development. I use that mainly for business apps, but nothing beats objective-c and the opensource projects out there to make iOS apps.

Thanks man

1 comments

ok, cool. I am using Cocos3D-x for my ios games and slowly replacing with my own OpenGL as I get better and better.

BTW Dash has Spritekit docset, IIRC.