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by djKianoosh
4491 days ago
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I'm curious how you're breaking down the work and if you only take full time devs or are bringing in hourly contractors for different pieces. Do you think you'd have better luck finding good devs if you broke it down like that? |
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It's such a high-intensity project that I think the we'll want to keep it to full-time for the time being. Otherwise, it's hard to even keep up, let alone make progress.
(As a technical point, though, even though everybody is working on this for well over 40 hrs/week, we're technically hourly subcontractors. That's just how the government works.)