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by dyselon
4491 days ago
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It'd be kind of hard, as what makes up a "sprite" lives in two different places - one that stores all the tile data, and another that basically describes which tiles make up which sprites. The latter is likely to change every frame, and potentially the former, too, so you'd still be rescaling some stuff every frame. You'd also have to rescale some things that are affected by palette changes, which sometimes change every frame (popular way to animate water, for example). Would you end up saving time this way? I'm not really sure. It's definitely an interesting idea. |
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