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by archagon
4494 days ago
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Yes — but as I said, running the game in a Parallels Windows VM results in 2x better performance than running the same game natively. The same OSX graphics driver is used in both cases, except the VM has to do extra work! How does that make any sense? |
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Parallels probably work by decompiling DirectX shader bytecode back into GLSL, which is already optimized for OS X shader compiler, therefore there is less burden on the optimizer.
Another example of poor drivers are various GLES drivers on mobile, mostly trivial optimizations can drastically increase the performance: http://aras-p.info/blog/2010/09/29/glsl-optimizer/ and https://github.com/aras-p/glsl-optimizer