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by ksk 4492 days ago
If you watch any of Carmack's recent keynotes you'll see hes advocating doing the opposite now. Whats changed is the multi million dollar risk profile associated with modern game releases, the huge increases in the sizes of the teams, the large scale complexity of modern AAA code-bases, etc. And also the fact that most games now are data-dominant rather than being sold entirely on some new game-engine feature(s).