Hacker News new | ask | show | jobs
by forrestthewoods 4497 days ago
You might be surprised. World of Warcraft and Guild Wars 2 are both TCP. It's pretty common for MMOs. It can also work well for some types of RTS games where the added latency isn't a major issue.
1 comments

They're not real-time, though, in the sense that a delayed message is as good as no message. The tolerance is high enough that a few delays usually don't affect gameplay.