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by williamnewton 4496 days ago
This post is talking about prototypes from a usability perspective, not a technical perspective. A prototype by your definition ( a "real" prototype) would use data and be built in about the same way as the final product would be. I'm talking about how to prototype the experience. I see how it's easy for you to misunderstand me - apologies for not being clear.
1 comments

Then it would be helpful if you qualify prototype as "ux prototype" or "interaction prototype". Paper prototypes, which this is fairly similar to, is a term that is lexically unambiguous. Without the qualification the title becomes confusing. I initially thought you were claiming to have a methodology to get a "real" non trivial prototype in a few hours.