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by primitivesuave 4498 days ago
Basically all of these games try to get you to make in-app purchases, which is a huge turn-off for me.

Honestly, I find these in-app purchasing platforms to be completely against the spirit of game development. I totally support a game developer's right to make money off their work, but the way these games aim to do that is so unethical.

Remember how fun games used to be before they were perverted by the greedy in-app purchasing tactics? I'm sure there weren't many games making a million dollars a day like Candy Crush, but with a classic game like Civilization you come to respect the genius of Sid Meiers. What's more important to you, a million dollars a day or the respect and admiration of the gaming community? It seems like an insatiable appetite for wealth, driven by the example of successful in-app purchasing games like Candy Crush, has been instilled in the game development community.

One more thing - when your performance in a game depends largely on how much money you spend on it, the value of actually being good at the game is basically nothing. How am I to know that the top players in the world didn't just drop a couple grand on the power ups and gold and whatever other virtual shit they try to peddle. In games like Civilization, the only way to win at the deity level was to be a bad ass motherfucker who doesn't take shit from any other civ - if Civilization was invented today, you would be converting your real money into virtual gold during those economic crunch times in a war campaign.

Back in the day, it took a genius to make a financially successful game. Nowadays, it just takes an in-app purchasing API. I hope people stop paying the people who game human emotions for personal profit and start paying the geniuses who make great games.

1 comments

People are still paying for great games without IAP, probably in greater numbers now than at any point in history.