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by mrcharles 4500 days ago
I used to think it was possibly to work 60 hour weeks just because I loved what I was doing. When I was shipping Assassin's Creed 2 and being both the team lead and main programmer on the combat system, I worked sustained 60 hour weeks for somewhere in the range of six months.

Just before shipping, I realized I was making so many ridiculously obvious mistakes that I requested someone shadow all my code commits.

And then when the project was done? I was burned out so bad I would have panic attacks if I even saw code. It was nearly three months before I could program again.

Just because you love it doesn't mean you will avoid burn out and other downsides to sustained long work days.

2 comments

Ahah! So it's your fault! Nah, I'm only kidding. I love AC2.
Oh, and since age seems to be playing a part in some of the discussion here, I'm 34 now, was 30 then.