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by dtf 4500 days ago
Definitely. Houdini is nodes everywhere. Nodes within nodes within nodes :-)

Could maybe add Softimage ICE to that list.

Also check out Grasshopper3D for procedural modelling.

Blender has a regular flowgraph for it's compositor and shading networks (and soon for particles, I think). Plus there's the logic bricks thing for it's game engine.