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by dtf
4500 days ago
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Definitely. Houdini is nodes everywhere. Nodes within nodes within nodes :-) Could maybe add Softimage ICE to that list. Also check out Grasshopper3D for procedural modelling. Blender has a regular flowgraph for it's compositor and shading networks (and soon for particles, I think). Plus there's the logic bricks thing for it's game engine. |
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