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by matthaeus 4500 days ago
You're making a bunch of good points. All of them show that there's still a lot to try, learn and discover in this space.

And keep in mind: I was thinking of this as being an additional mode to whatever the more "standard" interface would be. You could always have your standard AC controls (on a tactile-feedback-less screen though) but this quick input mode could be invoked when you know what you're doing.

2 comments

I don't agree that he is making good points. He is making points that are of the current mindset. I can see myself and others like me easily transition to that type of interaction until the next generation of customers, aka, kids grows up knowing and feeling comfortable interacting in that or a similarly smart manner.

I do think that the gestures could be broken out into additional interactions, e.g., gestures towards the top do a different thing than the same gestures at the bottom or even have four quadrants that initiate different interactions.

I would think that it would require a type of introduction and practice mode that progressively teaches how to interact and also allows a demo mode like display that can be engaged for those who are not versed in that type of interaction. If not being intuitive was really an impediment there would be no keyboard shortcuts. If you can't take a second to memorize some keyboard shortcuts that will quadruple your effectiveness and efficiency then you cannot be helped.

This is an interesting (and beautiful) implementation, good to see another fighting the good fight against distracted driving. I suspect though that you may not have tested this during actual driving situations. The amount of concentration required to maintain 2 fingers or more on a flat, glassy surface while driving is immense and would result in mistaken inputs in all but the most placid of driving conditions.

One suggestion is to look at the Cognitive, Visual, and Manual Load framework common in automotive UI design. http://www.esurance.com/safety/3-types-of-distracted-driving

This UI concept has a low visual, but very high manual and cognitive load.