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by 51Cards 4499 days ago
Interesting concept but I am concerned about using multi-touch to select devices. First off it's hard to remember, and secondly, if I am missing a finger, I can't set the air-flow rate in my car? Also the differentiation between close and spread fingers is going to be tricky for a lot of people to remember.

Edit: Another thought... the UI for many funtions needs to provide visual feed back... say for what system I am selecting or what station I am tuning. The text is quite small which would cause even more of a distraction to try to read. Yes I can begin the selection process without a visual cue, but I still need to look to see what I'm selecting. Not sure I see a large improvement in driver distraction there.

Slick for users like us? Definitely. Intuitive for the average Joe out there? I don't think it would fly. Too much to remember and too much dexterity required. My Mom could never use this. At best I see this as an alternate UI the driver could select over something more conventional when they feel comfortable with it.

Kudos for thinking outside the box though, there are definite UI gems here that could be leveraged.

1 comments

I personally wouldn't scrap an entire design when < 1% of the population can't use it.

Intuition isn't important. The designer mentioned that this is a trade off, and is intended for regular users who have muscle memory of their controls. You can always add a tutorial or "help" mode by pressing a button in the bottom right or whatever, anyways.

The beauty about touch screens as input mechanisms is that they can obviously show an infinite number of interfaces. I absolutely agree that there's a right time for the right interface. My proposal is just one possible way to use a touch screen for input.
It's not just people missing fingers. Anyone wearing gloves, or with dirty hands, will have issues operating a multitouch screen, in a different way than people with phones might.