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by NDizzle
4502 days ago
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A lot of studios seem to grow to a size where their product looks like this: A game that would be considered incomplete ~5 years ago is launched. You then ship up to a dozen DLC packages that add incremental content so that the complete purchase price of the game and all DLC is 2 to 3x the original retail price. That's how they justify the huge teams. I know it's very different market, but just look at how Turbine went from 500-600 employees to under 200. Look at how Zynga had 2,000 employees. Now wonder what, exactly, all those people were doing? It's compelling, especially to veterans like Levine, to return a team that's no more than 3 or 4 dozen people and create / ship a complete product that they have a high amount of creative control over. Reminiscent of Double Fine / Psychonauts. At least I hope that is what they are doing. |
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