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by kbuck
4509 days ago
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I don't think this was made to capture people just visiting cheat sites. Elsewhere I've heard people mentioning that this functionality exists to detect a new and evolving set of cheats wherein you enter credentials into an innocuous-looking executable and start up a game. In the background, this executable connects to a cheat distribution server, authenticates you, and live-patches whatever game you're playing. The DNS hosts they're looking for are these endpoints. Is this a reasonable way of detecting cheats? In my opinion, yes. They can't send the hostnames to the client (even in hashed format), because then the cheat authors could see if their hostname(s) are listed and subsequently change them, even if the list sent to the client is hashed (they'd just have to run their own hostnames through the same hashing function). Having my DNS cache sent to VALVe and used (likely ephemerally) is a small price to pay for multiplayer games that I enjoy to continue to be fun. |
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