| balance this: "If you are not embarrassed by the first version of your product, you've launched too late." - Reid Hoffman with this: "Make something customers actually want." - pg i once designed 20 screenshots of an iOS app before spending serious time with potential users. don't do that. after that mistake, i'm currently demoing the world's ugliest MVP to potential customers. my MVP = a google form and a graph based on the data. i got my first verbal commitment from a customer after demoing this and mocking up the final product on a sheet of paper. (we agreed on price and initial functionality, despite the fact that 0 lines of code had been written.) simply put: i'm building something his team can use. he gave me valuable feedback, threw in a few future feature requests and gave me a short list of other CEOs he wanted to refer me to. i also asked him to tweet about using my product. he agreed (and did). just build something that does one thing very well, and get that in front of people. they'll tell you everything you need to know from that point on. |