I love these kinds of posts. Interesting way of mining data from a product that isn't yours :). Are there any negatives to this type of approach (other than potentially pissing off the dev)?
The author was pretty courteous in the method he used to log the data IMO.
1) He only connected to one of the 'MMO' servers instead of multiple instances
2) Only established 1 long-living (Websocket) connection which is basically like having 1 (idle) player on the server. At the rate that other players were connecting, he likely added little to no real load
1) He only connected to one of the 'MMO' servers instead of multiple instances
2) Only established 1 long-living (Websocket) connection which is basically like having 1 (idle) player on the server. At the rate that other players were connecting, he likely added little to no real load