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by beemoe 4499 days ago
>the game no longer trusts the client with coordinates and instead the client sends a list of jumps/flaps made by the player during the attempt. This means the attempts of other players are no longer seen in real time, but rather you see "recordings" instead.

They were never seen in "real time" anyway. Communicating more facts that could have been derived from a smaller set of different facts does not make it any less of a "recording" of facts or more "real time". Fewer facts to communicate may enable lower latency in their delivery, which is a better definition of "real time". Would it be any less of a "recording" to send the rendered pixels of the fish? I would argue the opposite.

Perhaps the point was that much more time was passing before elements of this list in the new format were sent, is that true?